A note on the work above. A lot of what we make for brands and agencies is white-label, so it can't sit on this page. What you see here is what we're free to share. It leans toward the augmented reality and mural work, but the day-to-day stretches wider. Happy to share relevant examples privately once we're in touch.
Social pieces, explainers, character work, product films. We try to make every frame feel alive, not just moving.
Product shots, environments, hero stills.
AR filters, packaging activations, and murals that come to life when you point a phone at them. This is one of the things we're known for.
Filament and resin printers in-house, useful for fast prototypes and physical concepts.
I’m Joost Spek, the digital artist behind 3Dpicnic. I’ve been making 3D work for clients around the world for over a decade, from my studio in the Netherlands. The studio is small on purpose: it means craft, attention, and direct contact with the person actually doing the work.
About the name: a picnic is a small adventure with good company and something tasty in the basket. That’s roughly the brief I give myself on every project.
A rough idea, a half-formed question, or a full brief — all welcome. You’ll usually hear back within one working day. Drop Joost a line at joost@3dpicnic.nl.